Augmented Reality (Lime) in Education

Posted by Lauren Bailey on Fri, May 15, 2015

Since the discovery of Lime by a group of teachers in the state of Texas, they have become some of our biggest advocates. These educators have helped us understand the importance of new and improved educational technology, and introduced us to a large group of teachers who are thirsty for better ways to enhance the learning environments in their classrooms.  We are starting to see the impact Lime could have in educational institutions across the globe. The specific teachers that have been using it thus far are mainly working with k-6 kids. Things like grammar, punctuation correction, and math problems are some of the key ways they have been using Lime. They have also seen future uses for Lime for things like peer classwork revisions and distance learning from experts.

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Tags: augmented reality, advancement, eLearning, tech ed, educational technology

Why Traveling for Business isn't Necessarry (Anymore)

Posted by Lauren Bailey on Thu, Apr 30, 2015

Travel is a necessity for a large portion of jobs in corporate America. In 2014 there were an estimated 451.6 million business trips taken in the U.S. alone. The number rises for 2015 at a forecasted 459.2 million business trips that will take place this year. For those of you who have to travel for your job, whether it is for business meetings, for relationship building purposes, or field technicians who are sent solely for troubleshooting- do you wish you were not having to travel, or at least as much as you currently do?

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Tags: augmented reality, collaboration, advancement, customer service, technology, collaborative learning tools, Field service solutions

The Growing Demand for Wearables

Posted by Lauren Bailey on Wed, Feb 25, 2015

Smart watches, glasses and fitness bands accumulated approximately $3 billion in sales at the close of 2014. The popularity of wearables is continuously growing, and we are going to see more companies join the stampede and bring new devices to the market.

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Tags: fitness wearables, Jawbone UP24, wearable technology, apple watch, wearables

Growing Your Lime Network

Posted by Lauren Bailey on Thu, Feb 05, 2015

The single most important feature to Lime is the ability to create a network. We created Lime to connect friends, family, colleagues...and maybe people who are meeting for the first time. In order to do this, users need to create and grow their network base. Think about when you use a social media outlet, like Facebook or Twitter. It would be completely useless without connecting and engaging with others. Your sole purpose for those sites are to connect with other people, and the same goes for Lime. We want all of our users to take full advantage of our technology and grow their network to share this with as many others as possible.

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Tags: remote service and support, Communication, Growing Network

Benefits of Collaborative Video in Education

Posted by Lauren Bailey on Thu, Dec 18, 2014

Educators will always be looking for new tools to enhance their students’ learning experience. Technology has created advanced visual teaching tools that have changed the way the world’s visual and kinesthetic learners are educated. With these types of learners comprising 70% of the population, it is important for these tools to constantly be updated and advancing forward. Collaborative learning through video conferencing is a great tool for not only teaching students, but truly engaging them.

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Tags: educational tools, interactive video chat, collaborative learning tools, video conferencing

6 Common Misconceptions About Augmented Reality

Posted by Matt May on Tue, Dec 02, 2014

Augmented reality is an incredibly fast growing technology space. When software “improves” our perception of the real world by adding digital elements, you’re seeing augmented reality. Whether this is a heads-up display in a jet fighter, a golf rangefinder that displays the distance to the green, or a translation app that displays translations on top of the original text, augmented reality can do amazing things to improve our lives.

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Tags: google glass, augmented reality, field service, retail, manufacturing

Tips For Successful Lime Calls

Posted by Lauren Bailey on Tue, Nov 18, 2014

Our number of Lime users have grown by 645% in a little over a month! We are so grateful for all of our users and hope that you are happy with your Lime experience thus far. With more users, more calls are constantly being made. We want to ensure that you are making the most of these calls! Here are some helpful tips.

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Tags: tips, lime, Lime calls

The Growing Demand for Field Service Software

Posted by Lauren Bailey on Wed, Nov 05, 2014

When it comes to the field service industry, there are many methods, practices, and softwares that can be used to improve the service process as well as management.

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Tags: Field service buyer trends, Field service solutions

It's Hip to Be Reality (Virtual Reality, Cinematic Reality, Merged Reality)

Posted by Drew Deaton on Fri, Oct 31, 2014

The ways to interact using technology are exploding. You can email, or message if it's ok to wait a few minutes.  If you are in real-time you can talk, use Google Hangouts, or use video to communicate. The options for virtual reality, cinematic reality, and merged reality are exploding as well. Oculus Rift, Samsung, Magic Leap, and multiple others are moving virtual reality into the mainstream.

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Tags: google, Virtual Reailty, technology, cinematic reality

New York Times this week: “Scarier than Ebola” - Get Vaccine Today

Posted by Drew Deaton on Fri, Oct 17, 2014

With Ebola fears surging at the same time global markets plunge, you have reasons to worry.  If you heard there was an Ebola vaccine available you might decide now is the time to get it.  If you live in Dallas or Cleveland, (with a combined population of over 6 million people) you might be wondering if you have had some type of contact.  This is serious.

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Tags: Ebola virus, flu